So what's more satisfying to work on - smaller builds that go big on detail, or large builds like Wonderland that go big on everything? "You need to have a balance between big and small projects. The vegetation and buildings weren't so strict but we couldn't change the characters' faces." They need a specific pose to tell a story, and needed to look exactly the same as they do in the movie. "Though the most difficult thing to make was the characters. "There wasn't a particularly complicated part because we were adapting a universe that was already designed for us," says Speedrus. But adapting a known work had both benefits and restrictions for NewHeaven. The result of "two or three months of hard work", the build is a great showcase for how bright and colourful Lewis Carroll's classic should be. In the end it makes something wonderful!" "We really loved the Alice in Wonderland universe - everything is so fantastic, so to adapt that in Minecraft, showing something very colourful with a lot of unthinkable shapes. "Unlike the Alice project, which is probably the biggest project we have ever made." "That was the smallest project we've published as a team," explains Speedrus, NewHeaven's Community Manager. Loyal readers might recognise NewHeaven for their excellent small-scale build, 'A Normal Day for Bob', that we featured on the site recently. Speaking of causes for good, talented build team NewHeaven have built a whole new way for us to enjoy the Alice in Wonderland universe. We just end up filthy, humiliated, and forced to make a large donation to the rabbit sanctuary. But no matter how many looking glasses we try and force ourselves through, or rabbit holes we crawl down, we never seem to get there. We've lost count of the amount of times we've tried to visit Wonderland in real life.
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